| 1 |
Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions |
提出Open3DHOI数据集与Gaussian-HOI优化器,用于野外场景开放词汇3D人-物交互重建。 |
open-vocabulary open vocabulary human-object interaction |
✅ |
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| 2 |
Cross-Modal and Uncertainty-Aware Agglomeration for Open-Vocabulary 3D Scene Understanding |
提出CUA-O3D,融合多模态知识与不确定性感知,提升开放词汇3D场景理解能力。 |
scene understanding open-vocabulary open vocabulary |
✅ |
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| 3 |
IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes |
IRef-VLA:用于三维场景中交互式指代定位的基准数据集,关注不完美语言 |
scene understanding VLA large language model |
✅ |
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| 4 |
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting |
BARD-GS:提出一种基于高斯溅射的动态场景模糊感知重建方法 |
3D gaussian splatting 3DGS gaussian splatting |
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| 5 |
Learning to Efficiently Adapt Foundation Models for Self-Supervised Endoscopic 3D Scene Reconstruction from Any Cameras |
Endo3DAC:高效自监督内窥镜3D重建,自适应预训练模型并联合优化深度、姿态与相机内参。 |
depth estimation scene reconstruction foundation model |
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| 6 |
4D Gaussian Splatting SLAM |
提出4D高斯溅射SLAM,用于动态场景下的相机定位与辐射场重建。 |
gaussian splatting splatting optical flow |
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| 7 |
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering |
提出4DGS-1K,显著提升动态场景高斯溅射渲染速度至1000+ FPS。 |
gaussian splatting splatting |
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| 8 |
Enhancing Close-up Novel View Synthesis via Pseudo-labeling |
提出基于伪标签的策略,提升近距离视角下的新视角合成质量 |
3D gaussian splatting 3DGS gaussian splatting |
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| 9 |
QuartDepth: Post-Training Quantization for Real-Time Depth Estimation on the Edge |
提出QuartDepth以解决边缘设备上深度估计模型部署问题 |
depth estimation monocular depth |
✅ |
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| 10 |
Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images |
提出高斯图网络,从多视角图像中学习高效且泛化的高斯表示,提升新视角合成效果。 |
3D gaussian splatting 3DGS gaussian splatting |
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| 11 |
Jasmine: Harnessing Diffusion Prior for Self-supervised Depth Estimation |
Jasmine:利用扩散先验的自监督深度估计框架,提升单目深度估计的清晰度和泛化性 |
depth estimation monocular depth |
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| 12 |
Automating 3D Dataset Generation with Neural Radiance Fields |
提出基于神经辐射场的3D数据集自动生成流程,解决3D检测模型训练数据匮乏问题。 |
neural radiance field |
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| 13 |
Digitally Prototype Your Eye Tracker: Simulating Hardware Performance using 3D Synthetic Data |
提出基于3D合成数据的眼动追踪硬件性能评估方法,加速硬件原型设计。 |
NeRF neural radiance field |
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| 14 |
DreamTexture: Shape from Virtual Texture with Analysis by Augmentation |
DreamTexture:利用虚拟纹理和增广分析实现单目图像三维重建 |
monocular depth |
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| 15 |
Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstruction |
提出动态点图(DPM),用于动态3D重建中的运动分割、场景流估计和物体跟踪。 |
scene flow |
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| 16 |
EDEN: Enhanced Diffusion for High-quality Large-motion Video Frame Interpolation |
EDEN:增强扩散模型,解决大运动视频插帧中生成质量和时序一致性问题 |
optical flow |
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| 17 |
OffsetOPT: Explicit Surface Reconstruction without Normals |
OffsetOPT:无需法线的显式表面重建方法,提升尖锐特征保持能力 |
implicit representation |
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