| 1 |
Scalable and General Whole-Body Control for Cross-Humanoid Locomotion |
提出XHugWBC框架,实现通用人形机器人全身控制的跨形态泛化 |
humanoid humanoid robot humanoid control |
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| 2 |
A Hybrid Autoencoder for Robust Heightmap Generation from Fused Lidar and Depth Data for Humanoid Robot Locomotion |
提出一种混合自编码器,用于从融合的激光雷达和深度数据中稳健生成高度图,应用于人形机器人运动。 |
humanoid humanoid robot locomotion |
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| 3 |
DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile Adapter |
提出DECO:解耦多模态扩散Transformer,用于灵巧双臂操作,并集成触觉适配器 |
manipulation dexterous manipulation bi-manual |
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| 4 |
TOLEBI: Learning Fault-Tolerant Bipedal Locomotion via Online Status Estimation and Fallibility Rewards |
TOLEBI:通过在线状态估计和容错奖励学习具有容错能力的两足行走 |
humanoid humanoid robot bipedal |
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| 5 |
MobileManiBench: Simplifying Model Verification for Mobile Manipulation |
MobileManiBench:简化移动操作机器人模型验证的大规模基准测试 |
manipulation mobile manipulation dexterous hand |
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| 6 |
Learning Soccer Skills for Humanoid Robots: A Progressive Perception-Action Framework |
提出PAiD框架,解决人型机器人足球技能学习中感知-动作集成难题 |
humanoid humanoid robot sim-to-real |
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| 7 |
Benchmarking Affordance Generalization with BusyBox |
提出BusyBox基准,用于评估VLA模型在操作新物体时的泛化能力 |
bi-manual affordance vision-language-action |
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| 8 |
RoboPaint: From Human Demonstration to Any Robot and Any View |
RoboPaint:通过人类演示,为任意机器人和视角生成可执行的训练数据。 |
manipulation dexterous manipulation teleoperation |
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| 9 |
HiCrowd: Hierarchical Crowd Flow Alignment for Dense Human Environments |
HiCrowd:面向密集人群环境的分层人群流对齐机器人导航方法 |
MPC model predictive control reinforcement learning |
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| 10 |
TaSA: Two-Phased Deep Predictive Learning of Tactile Sensory Attenuation for Improving In-Grasp Manipulation |
TaSA:用于提升抓取操作的触觉感觉衰减双阶段深度预测学习 |
manipulation dexterous manipulation in-hand manipulation |
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| 11 |
Residual Reinforcement Learning for Waste-Container Lifting Using Large-Scale Cranes with Underactuated Tools |
提出残差强化学习方法,提升欠驱动起重机废弃物抓取的精度和鲁棒性。 |
domain randomization reinforcement learning PPO |
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| 12 |
Visuo-Tactile World Models |
提出Visuo-Tactile World Models,解决接触密集型任务中视觉信息不足的问题。 |
manipulation world model |
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