| 1 |
ROSGS: Relightable Outdoor Scenes With Gaussian Splatting |
ROSGS:利用高斯溅射实现可重光照的室外场景重建 |
3D gaussian splatting 3DGS gaussian splatting |
|
|
| 2 |
SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting |
SVR-GS:基于空间变异正则化的3D高斯溅射概率掩码优化 |
3D gaussian splatting 3DGS gaussian splatting |
|
|
| 3 |
Multispectral-NeRF:a multispectral modeling approach based on neural radiance fields |
提出Multispectral-NeRF,用于多光谱数据的NeRF三维重建 |
NeRF neural radiance field |
|
|
| 4 |
On the Skinning of Gaussian Avatars |
提出基于加权旋转混合的高斯Avatar蒙皮方法,提升动画真实性 |
gaussian splatting splatting neural radiance field |
|
|
| 5 |
In-Vivo Skin 3-D Surface Reconstruction and Wrinkle Depth Estimation using Handheld High Resolution Tactile Sensing |
提出一种基于手持式高分辨率触觉传感的皮肤三维重建与皱纹深度估计方法 |
depth estimation |
|
|
| 6 |
The System Description of CPS Team for Track on Driving with Language of CVPR 2024 Autonomous Grand Challenge |
CPS团队提出基于LLaVA微调与深度信息融合的视觉语言模型,用于CVPR 2024自动驾驶挑战赛 |
depth estimation chain-of-thought |
|
|
| 7 |
Modality-Aware Infrared and Visible Image Fusion with Target-Aware Supervision |
提出FusionNet,通过模态感知和目标感知监督实现红外与可见光图像融合 |
scene understanding |
|
|
| 8 |
UnLoc: Leveraging Depth Uncertainties for Floorplan Localization |
UnLoc:利用深度不确定性进行室内平面图定位 |
monocular depth |
|
|
| 9 |
No Mesh, No Problem: Estimating Coral Volume and Surface from Sparse Multi-View Images |
提出轻量级框架以从稀疏多视图图像估计珊瑚体积与表面 |
VGGT |
|
|