| 20 |
DepthDark: Robust Monocular Depth Estimation for Low-Light Environments |
DepthDark:面向低光环境的鲁棒单目深度估计 |
depth estimation monocular depth foundation model |
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| 21 |
SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time |
提出SaLF:一种支持实时多传感器渲染的稀疏局部场表示方法 |
3D gaussian splatting 3DGS gaussian splatting |
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| 22 |
Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping |
提出基于概率Procrustes映射的无位姿3DGS重建框架,解决大规模场景重建问题。 |
3D gaussian splatting 3DGS gaussian splatting |
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| 23 |
CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting |
CRUISE:基于高斯溅射的V2X场景协同重建与编辑框架 |
gaussian splatting splatting |
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| 24 |
MVG4D: Image Matrix-Based Multi-View and Motion Generation for 4D Content Creation from a Single Image |
MVG4D:基于图像矩阵的多视角与运动生成,实现单图驱动的4D内容创建 |
gaussian splatting splatting motion generation |
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| 25 |
Towards Scalable Spatial Intelligence via 2D-to-3D Data Lifting |
提出一种可扩展的2D到3D数据提升流程,解决3D数据稀缺问题,促进空间智能发展。 |
depth estimation scene understanding |
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| 26 |
LONG3R: Long Sequence Streaming 3D Reconstruction |
提出LONG3R以解决长序列流媒体3D重建问题 |
scene reconstruction |
✅ |
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| 27 |
BokehDiff: Neural Lens Blur with One-Step Diffusion |
BokehDiff:利用单步扩散模型实现逼真神经镜头模糊渲染 |
depth estimation |
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