| 1 |
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting |
GuardSplat:高效鲁棒的3D高斯溅射水印方案,保护3D资产版权 |
3D gaussian splatting 3DGS gaussian splatting |
✅ |
|
| 2 |
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting |
TexGaussian:利用基于八叉树的3D高斯溅射生成高质量PBR材质 |
3D gaussian splatting gaussian splatting splatting |
✅ |
|
| 3 |
GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding |
提出GREAT框架以解决开放词汇3D物体可用性定位问题 |
open-vocabulary open vocabulary affordance |
✅ |
|
| 4 |
T-3DGS: Removing Transient Objects for 3D Scene Reconstruction |
T-3DGS:提出一种移除瞬态对象的3D场景重建方法 |
3DGS gaussian splatting splatting |
|
|
| 5 |
Tortho-Gaussian: Splatting True Digital Orthophoto Maps |
TOrtho-Gaussian:正射高斯溅射生成真数字正射影像地图 |
3D gaussian splatting 3DGS gaussian splatting |
|
|
| 6 |
Gaussian Splashing: Direct Volumetric Rendering Underwater |
Gaussian Splashing:水下场景的快速体积渲染方法,提升渲染速度和细节清晰度。 |
depth estimation 3D gaussian splatting 3DGS |
✅ |
|
| 7 |
Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding |
提出FreeGS以解决无监督3D场景理解中的语义一致性问题 |
3D gaussian splatting 3DGS gaussian splatting |
✅ |
|
| 8 |
ROSE: Revolutionizing Open-Set Dense Segmentation with Patch-Wise Perceptual Large Multimodal Model |
提出ROSE以解决开放集密集分割问题 |
open-vocabulary open vocabulary multimodal |
|
|
| 9 |
MonoPP: Metric-Scaled Self-Supervised Monocular Depth Estimation by Planar-Parallax Geometry in Automotive Applications |
MonoPP:利用平面视差几何实现汽车应用中度量尺度自监督单目深度估计 |
depth estimation monocular depth |
|
|
| 10 |
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering |
DeSplat:提出基于分解高斯溅射的无干扰物渲染方法 |
gaussian splatting splatting |
✅ |
|
| 11 |
Uni-SLAM: Uncertainty-Aware Neural Implicit SLAM for Real-Time Dense Indoor Scene Reconstruction |
Uni-SLAM:不确定性感知的神经隐式SLAM,用于实时稠密室内场景重建 |
visual SLAM scene reconstruction |
✅ |
|
| 12 |
LokiTalk: Learning Fine-Grained and Generalizable Correspondences to Enhance NeRF-based Talking Head Synthesis |
LokiTalk:学习细粒度和泛化的人脸对应关系,增强基于NeRF的说话头合成 |
NeRF neural radiance field |
|
|
| 13 |
Quantifying the synthetic and real domain gap in aerial scene understanding |
提出基于多模型共识和深度结构的度量方法,量化合成与真实航拍场景的领域差异。 |
scene understanding |
|
|
| 14 |
Incremental Multi-Scene Modeling via Continual Neural Graphics Primitives |
提出C-NGP,通过持续学习将多个场景增量式建模到单个神经辐射场中 |
NeRF neural radiance field |
|
|