cs.GR(2025-04-17)

📊 共 10 篇论文

🎯 兴趣领域导航

支柱三:空间感知与语义 (Perception & Semantics) (5) 支柱一:机器人控制 (Robot Control) (2) 支柱六:视频提取与匹配 (Video Extraction) (1) 支柱九:具身大模型 (Embodied Foundation Models) (1) 支柱四:生成式动作 (Generative Motion) (1)

🔬 支柱三:空间感知与语义 (Perception & Semantics) (5 篇)

#题目一句话要点标签🔗
1 CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation 提出CAGE-GS,实现基于笼状结构的3D高斯溅射形变,保持高保真度。 3D gaussian splatting 3DGS gaussian splatting
2 GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration GSAC:利用高斯溅射和Unity集成创建逼真化身 3D gaussian splatting 3DGS gaussian splatting
3 CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation 提出CompGS++,通过压缩高斯图元实现静态和动态场景的高效表示与压缩。 gaussian splatting splatting TAMP
4 AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering AAA-Gaussians:提出反走样和无伪影的3D高斯渲染方法 3D gaussian splatting 3DGS gaussian splatting
5 Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Rendering 提出Volume Encoding Gaussians (VEG),实现与传递函数无关的体绘制3D高斯模型。 3D gaussian splatting 3DGS gaussian splatting

🔬 支柱一:机器人控制 (Robot Control) (2 篇)

#题目一句话要点标签🔗
6 ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior ARAP-GS:提出基于扩散先验的拖拽式As-Rigid-As-Possible 3D高斯溅射编辑方法 manipulation 3D gaussian splatting 3DGS
7 UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control UniPhys:基于扩散模型的统一规划与控制框架,实现灵活的物理角色控制 motion planning behavior cloning physically plausible

🔬 支柱六:视频提取与匹配 (Video Extraction) (1 篇)

#题目一句话要点标签🔗
8 SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models SMPL-GPTexture:利用文本到图像生成模型实现双视角3D人体纹理估计 human mesh recovery SMPL

🔬 支柱九:具身大模型 (Embodied Foundation Models) (1 篇)

#题目一句话要点标签🔗
9 3D-PNAS: 3D Industrial Surface Anomaly Synthesis with Perlin Noise 提出基于Perlin噪声的3D工业表面缺陷合成方法3D-PNAS,用于解决工业缺陷检测中3D数据匮乏问题。 foundation model

🔬 支柱四:生成式动作 (Generative Motion) (1 篇)

#题目一句话要点标签🔗
10 SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials SOPHY:学习生成具有物理材质的、可用于仿真的3D物体 physically plausible

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