| 1 |
3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting |
提出3DGS$^2$,利用近二阶收敛算法加速3D高斯溅射训练,显著提升训练效率。 |
3D gaussian splatting 3DGS gaussian splatting |
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| 2 |
GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting |
GS-LiDAR:利用全景高斯溅射生成逼真的LiDAR点云,提升自动驾驶系统仿真效果。 |
gaussian splatting splatting NeRF |
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| 3 |
DynamicEarth: How Far are We from Open-Vocabulary Change Detection? |
提出开放词汇变化检测以解决现有方法的局限性 |
open-vocabulary open vocabulary foundation model |
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| 4 |
Enhancing Monocular Depth Estimation with Multi-Source Auxiliary Tasks |
提出多源辅助任务的单目深度估计方法,提升数据效率和深度预测质量。 |
depth estimation monocular depth foundation model |
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| 5 |
DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform |
DWTNeRF:通过离散小波变换提升少样本神经辐射场性能 |
3DGS NeRF neural radiance field |
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| 6 |
Neural Radiance Fields for the Real World: A Survey |
对真实世界神经辐射场(NeRF)的最新进展、应用与挑战进行全面综述 |
NeRF neural radiance field scene understanding |
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| 7 |
Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes |
针对人工场景,提出基于草图和补丁的高效3D高斯表示方法,显著降低存储需求。 |
3D gaussian splatting 3DGS gaussian splatting |
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| 8 |
MONA: Moving Object Detection from Videos Shot by Dynamic Camera |
提出MONA框架,解决动态相机拍摄视频中的运动目标检测与分割问题 |
optical flow |
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| 9 |
Orchid: Image Latent Diffusion for Joint Appearance and Geometry Generation |
Orchid:用于联合生成外观和几何信息的图像潜在扩散模型 |
monocular depth |
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| 10 |
Machine Learning Modeling for Multi-order Human Visual Motion Processing |
提出模拟V1-MT通路双路径模型,解决机器视觉中高阶人类视觉运动感知问题 |
optical flow |
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| 11 |
Separated Inter/Intra-Modal Fusion Prompts for Compositional Zero-Shot Learning |
提出分离的模间/内融合提示学习方法,用于组合零样本学习 |
scene understanding |
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