| 1 |
EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting |
EaDeblur-GS:利用事件相机数据和高斯溅射实现运动模糊场景下的3D重建 |
3D gaussian splatting 3DGS gaussian splatting |
|
|
| 2 |
Which objects help me to act effectively? Reasoning about physically-grounded affordances |
提出基于LLM和VLM对话的具身可供性推理方法,提升机器人与环境交互的有效性。 |
open-vocabulary open vocabulary affordance |
|
|
| 3 |
Open-Vocabulary 3D Semantic Segmentation with Text-to-Image Diffusion Models |
提出Diff2Scene,利用文本-图像扩散模型实现开放词汇3D语义分割。 |
open-vocabulary open vocabulary visual grounding |
|
|
| 4 |
Attenuation-Aware Weighted Optical Flow with Medium Transmission Map for Learning-based Visual Odometry in Underwater terrain |
提出基于衰减感知加权光流的wflow-TartanVO,提升水下视觉里程计精度 |
visual odometry optical flow TartanVO |
✅ |
|
| 5 |
SegPoint: Segment Any Point Cloud via Large Language Model |
SegPoint:利用大语言模型分割任意点云,实现多任务统一框架 |
open-vocabulary open vocabulary large language model |
|
|
| 6 |
GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields |
GeometrySticker:实现对NeRF模型颜色重着色的所有权声明 |
NeRF neural radiance field |
✅ |
|
| 7 |
KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter |
KFD-NeRF:提出基于卡尔曼滤波的动态NeRF,实现高效高质量的运动重建。 |
NeRF neural radiance field |
|
|
| 8 |
Lightweight Uncertainty Quantification with Simplex Semantic Segmentation for Terrain Traversability |
提出一种轻量级不确定性量化模块,用于提升地形 traversability 的语义分割性能。 |
traversability |
|
|
| 9 |
Affordance Perception by a Knowledge-Guided Vision-Language Model with Efficient Error Correction |
提出知识引导的视觉-语言模型,结合高效纠错,提升机器人对可供性的感知能力。 |
affordance |
|
|
| 10 |
Many Perception Tasks are Highly Redundant Functions of their Input Data |
揭示感知任务对输入数据的高度冗余性,为高效感知算法设计提供新思路 |
depth estimation optical flow |
|
|
| 11 |
Training-Free Model Merging for Multi-target Domain Adaptation |
提出一种免训练的多目标域自适应模型融合方法,解决数据访问限制问题。 |
scene understanding |
✅ |
|
| 12 |
Shape of Motion: 4D Reconstruction from a Single Video |
提出基于运动形状的单视频4D重建方法,显式建模场景运动轨迹。 |
monocular depth |
|
|
| 13 |
General Geometry-aware Weakly Supervised 3D Object Detection |
提出通用几何感知弱监督3D目标检测方法以解决标注困难问题 |
scene understanding |
✅ |
|
| 14 |
Long-Term 3D Point Tracking By Cost Volume Fusion |
提出基于代价体融合的深度学习框架,用于解决长期3D点云追踪问题 |
scene flow |
|
|