cs.GR(2025-04-07)

📊 共 8 篇论文

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支柱二:RL算法与架构 (RL & Architecture) (3) 支柱三:空间感知与语义 (Perception & Semantics) (2) 支柱九:具身大模型 (Embodied Foundation Models) (1) 支柱八:物理动画 (Physics-based Animation) (1) 支柱一:机器人控制 (Robot Control) (1)

🔬 支柱二:RL算法与架构 (RL & Architecture) (3 篇)

#题目一句话要点标签🔗
1 REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning REWIND:基于扩散模型的实时自中心全身运动估计,引入示例身份条件。 distillation motion diffusion egocentric
2 Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillation 提出基于物理引导的分数蒸馏方法,实现3D高斯场景中动态天气特效的逼真动画 distillation 3D gaussian splatting gaussian splatting
3 Bringing Attention to CAD: Boundary Representation Learning via Transformer 提出Boundary Representation Transformer (BRT),用于B-rep模型的学习,提升CAD领域性能。 representation learning

🔬 支柱三:空间感知与语义 (Perception & Semantics) (2 篇)

#题目一句话要点标签🔗
4 L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery L3GS:分层3D高斯溅射,实现高效的3D场景传输 3DGS neural radiance field
5 3D Gaussian Particle Approximation of VDB Datasets: A Study for Scientific Visualization 提出基于3D高斯粒子近似VDB数据集的LOD技术,用于科学可视化。 gaussian splatting splatting

🔬 支柱九:具身大模型 (Embodied Foundation Models) (1 篇)

#题目一句话要点标签🔗
6 Imperative vs. Declarative Programming Paradigms for Open-Universe Scene Generation 提出基于命令式编程范式的开放域场景生成方法,显著提升场景布局质量。 large language model

🔬 支柱八:物理动画 (Physics-based Animation) (1 篇)

#题目一句话要点标签🔗
7 Improved Stochastic Texture Filtering Through Sample Reuse 提出基于样本重用的改进随机纹理滤波方法,提升放大纹理质量 spatiotemporal

🔬 支柱一:机器人控制 (Robot Control) (1 篇)

#题目一句话要点标签🔗
8 TangibleNet: Synchronous Network Data Storytelling through Tangible Interactions in Augmented Reality TangibleNet:增强现实中基于实体交互的同步网络数据叙事 manipulation

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