cs.RO(2024-09-21)

📊 共 10 篇论文 | 🔗 2 篇有代码

🎯 兴趣领域导航

支柱一:机器人控制 (Robot Control) (4 🔗1) 支柱二:RL算法与架构 (RL & Architecture) (3 🔗1) 支柱三:空间感知与语义 (Perception & Semantics) (2) 支柱九:具身大模型 (Embodied Foundation Models) (1)

🔬 支柱一:机器人控制 (Robot Control) (4 篇)

#题目一句话要点标签🔗
1 KALIE: Fine-Tuning Vision-Language Models for Open-World Manipulation without Robot Data KALIE:无需机器人数据,微调视觉-语言模型用于开放世界操作 manipulation affordance affordance-aware
2 ScissorBot: Learning Generalizable Scissor Skill for Paper Cutting via Simulation, Imitation, and Sim2Real ScissorBot:通过仿真、模仿学习和Sim2Real实现通用剪纸技能 sim-to-real sim2real imitation learning
3 IMOST: Incremental Memory Mechanism with Online Self-Supervision for Continual Traversability Learning 提出IMOST框架,解决连续可通行性学习中的知识遗忘与标注稀疏问题 quadruped traversability
4 Aerial Grasping with Soft Aerial Vehicle Using Disturbance Observer-Based Model Predictive Control 提出基于扰动观测器的模型预测控制软体无人机空中抓取方案 model predictive control

🔬 支柱二:RL算法与架构 (RL & Architecture) (3 篇)

#题目一句话要点标签🔗
5 Stabilization of vertical motion of a vehicle on bumpy terrain using deep reinforcement learning 提出基于深度强化学习的速度控制方法,用于稳定崎岖地形车辆的垂直运动 reinforcement learning deep reinforcement learning
6 R-AIF: Solving Sparse-Reward Robotic Tasks from Pixels with Active Inference and World Models 提出R-AIF,结合主动推理与世界模型,解决像素输入下的稀疏奖励机器人任务。 preference learning world model
7 VLM-Vac: Enhancing Smart Vacuums through VLM Knowledge Distillation and Language-Guided Experience Replay VLM-Vac:通过VLM知识蒸馏和语言引导经验回放增强智能吸尘器自主性 distillation

🔬 支柱三:空间感知与语义 (Perception & Semantics) (2 篇)

#题目一句话要点标签🔗
8 GND: Global Navigation Dataset with Multi-Modal Perception and Multi-Category Traversability in Outdoor Campus Environments 提出GND:一个多模态、多类别可通行性的大规模室外校园导航数据集 traversability
9 Relevance-driven Decision Making for Safer and More Efficient Human Robot Collaboration 提出基于相关性的决策框架,提升人机协作的安全性和效率 scene understanding motion generation

🔬 支柱九:具身大模型 (Embodied Foundation Models) (1 篇)

#题目一句话要点标签🔗
10 Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approach 提出基于贝叶斯博弈的决策与轨迹规划框架,解决自动驾驶中多模态不确定性下的交互问题。 multimodal

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