cs.RO(2024-09-21)
📊 共 10 篇论文 | 🔗 2 篇有代码
🎯 兴趣领域导航
支柱一:机器人控制 (Robot Control) (4 🔗1)
支柱二:RL算法与架构 (RL & Architecture) (3 🔗1)
支柱三:空间感知与语义 (Perception & Semantics) (2)
支柱九:具身大模型 (Embodied Foundation Models) (1)
🔬 支柱一:机器人控制 (Robot Control) (4 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 1 | KALIE: Fine-Tuning Vision-Language Models for Open-World Manipulation without Robot Data | KALIE:无需机器人数据,微调视觉-语言模型用于开放世界操作 | manipulation affordance affordance-aware | ||
| 2 | ScissorBot: Learning Generalizable Scissor Skill for Paper Cutting via Simulation, Imitation, and Sim2Real | ScissorBot:通过仿真、模仿学习和Sim2Real实现通用剪纸技能 | sim-to-real sim2real imitation learning | ||
| 3 | IMOST: Incremental Memory Mechanism with Online Self-Supervision for Continual Traversability Learning | 提出IMOST框架,解决连续可通行性学习中的知识遗忘与标注稀疏问题 | quadruped traversability | ✅ | |
| 4 | Aerial Grasping with Soft Aerial Vehicle Using Disturbance Observer-Based Model Predictive Control | 提出基于扰动观测器的模型预测控制软体无人机空中抓取方案 | model predictive control |
🔬 支柱二:RL算法与架构 (RL & Architecture) (3 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 5 | Stabilization of vertical motion of a vehicle on bumpy terrain using deep reinforcement learning | 提出基于深度强化学习的速度控制方法,用于稳定崎岖地形车辆的垂直运动 | reinforcement learning deep reinforcement learning | ||
| 6 | R-AIF: Solving Sparse-Reward Robotic Tasks from Pixels with Active Inference and World Models | 提出R-AIF,结合主动推理与世界模型,解决像素输入下的稀疏奖励机器人任务。 | preference learning world model | ✅ | |
| 7 | VLM-Vac: Enhancing Smart Vacuums through VLM Knowledge Distillation and Language-Guided Experience Replay | VLM-Vac:通过VLM知识蒸馏和语言引导经验回放增强智能吸尘器自主性 | distillation |
🔬 支柱三:空间感知与语义 (Perception & Semantics) (2 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 8 | GND: Global Navigation Dataset with Multi-Modal Perception and Multi-Category Traversability in Outdoor Campus Environments | 提出GND:一个多模态、多类别可通行性的大规模室外校园导航数据集 | traversability | ||
| 9 | Relevance-driven Decision Making for Safer and More Efficient Human Robot Collaboration | 提出基于相关性的决策框架,提升人机协作的安全性和效率 | scene understanding motion generation |
🔬 支柱九:具身大模型 (Embodied Foundation Models) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 10 | Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approach | 提出基于贝叶斯博弈的决策与轨迹规划框架,解决自动驾驶中多模态不确定性下的交互问题。 | multimodal |