cs.LG(2023-10-18)

📊 共 13 篇论文 | 🔗 2 篇有代码

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支柱二:RL算法与架构 (RL & Architecture) (11 🔗1) 支柱九:具身大模型 (Embodied Foundation Models) (1) 支柱四:生成式动作 (Generative Motion) (1 🔗1)

🔬 支柱二:RL算法与架构 (RL & Architecture) (11 篇)

#题目一句话要点标签🔗
1 Understanding Reward Ambiguity Through Optimal Transport Theory in Inverse Reinforcement Learning 利用最优传输理论解决逆强化学习中的奖励模糊问题 reinforcement learning inverse reinforcement learning
2 CLARA: Multilingual Contrastive Learning for Audio Representation Acquisition 提出CLARA以解决多语言音频情感识别问题 representation learning contrastive learning
3 Learning Gradient Fields for Scalable and Generalizable Irregular Packing 提出基于梯度场学习的可扩展不规则包装解决方案 reinforcement learning spatial relationship
4 MARVEL: Multi-Agent Reinforcement-Learning for Large-Scale Variable Speed Limits 提出MARVEL框架以解决高速公路可变限速控制问题 reinforcement learning
5 Enhancing the Performance of Automated Grade Prediction in MOOC using Graph Representation Learning 通过图表示学习提升MOOC自动评分预测性能 representation learning
6 Accelerated Policy Gradient: On the Convergence Rates of the Nesterov Momentum for Reinforcement Learning 提出加速策略梯度方法以提高强化学习收敛速度 reinforcement learning
7 Accelerate Presolve in Large-Scale Linear Programming via Reinforcement Learning 提出强化学习框架以加速大规模线性规划的预处理 reinforcement learning
8 On The Expressivity of Objective-Specification Formalisms in Reinforcement Learning 提出全面比较17种目标规范形式以解决RL中的表达性问题 reinforcement learning
9 Hetero$^2$Net: Heterophily-aware Representation Learning on Heterogenerous Graphs 提出Hetero$^2$Net以解决异构图中的异质性问题 representation learning
10 Learning to Optimise Climate Sensor Placement using a Transformer 提出基于深度强化学习的气候传感器优化布置方法 reinforcement learning deep reinforcement learning
11 Improving Generalization of Alignment with Human Preferences through Group Invariant Learning 提出一种新方法以提升对人类偏好的对齐泛化能力 reinforcement learning RLHF

🔬 支柱九:具身大模型 (Embodied Foundation Models) (1 篇)

#题目一句话要点标签🔗
12 Graph Foundation Models: Concepts, Opportunities and Challenges 提出图基础模型以推动图机器学习的新范式 large language model foundation model

🔬 支柱四:生成式动作 (Generative Motion) (1 篇)

#题目一句话要点标签🔗
13 REVAMP: Automated Simulations of Adversarial Attacks on Arbitrary Objects in Realistic Scenes 提出REVAMP以解决现实场景中对抗攻击模拟问题 physically plausible

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