cs.AI(2024-12-11)
📊 共 9 篇论文
🎯 兴趣领域导航
支柱九:具身大模型 (Embodied Foundation Models) (5)
支柱二:RL算法与架构 (RL & Architecture) (3)
支柱一:机器人控制 (Robot Control) (1)
🔬 支柱九:具身大模型 (Embodied Foundation Models) (5 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 1 | A Multimodal Social Agent | MuSA:一种基于多模态LLM的社交智能体,用于自动化社交内容分析。 | large language model multimodal | ||
| 2 | Large Language Models for Scholarly Ontology Generation: An Extensive Analysis in the Engineering Field | 利用大型语言模型自动生成学术知识体系:工程领域的全面分析 | large language model | ||
| 3 | Preference Discerning with LLM-Enhanced Generative Retrieval | 提出Mender,利用LLM增强的生成式检索,解决序列推荐中动态偏好适应问题 | large language model | ||
| 4 | Generative Agents for Multi-Agent Autoformalization of Interaction Scenarios | GAMA框架:利用生成式Agent自动形式化多Agent交互场景 | large language model | ||
| 5 | SuperCode: Sustainability PER AI-driven CO-DEsign | 提出SuperCode:一种AI驱动的协同设计方法,旨在为新兴硬件生成高效节能代码。 | large language model |
🔬 支柱二:RL算法与架构 (RL & Architecture) (3 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 6 | Sketch Decompositions for Classical Planning via Deep Reinforcement Learning | 提出基于深度强化学习的规划草图分解方法,提升复杂规划问题的求解效率。 | reinforcement learning deep reinforcement learning DRL | ||
| 7 | A quantum-classical reinforcement learning model to play Atari games | 提出量子-经典混合强化学习模型,用于Atari游戏,性能与经典模型相当 | reinforcement learning | ||
| 8 | MaestroMotif: Skill Design from Artificial Intelligence Feedback | MaestroMotif:利用AI反馈进行技能设计,提升智能体性能与适应性 | reinforcement learning large language model |
🔬 支柱一:机器人控制 (Robot Control) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 9 | More complex environments may be required to discover benefits of lifetime learning in evolving robots | 复杂地形下,终身学习显著提升进化机器人的运动能力 | locomotion |