| 1 |
ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model |
提出ManiGaussian++以解决双臂机器人多任务操控问题 |
manipulation bi-manual dual-arm |
✅ |
|
| 2 |
AnchorDP3: 3D Affordance Guided Sparse Diffusion Policy for Robotic Manipulation |
提出AnchorDP3以解决双臂机器人操控中的高随机性问题 |
manipulation dual-arm diffusion policy |
|
|
| 3 |
CronusVLA: Towards Efficient and Robust Manipulation via Multi-Frame Vision-Language-Action Modeling |
提出CronusVLA以解决单帧图像在机器人操作中的局限性 |
manipulation vision-language-action VLA |
|
|
| 4 |
Hierarchical Reinforcement Learning and Value Optimization for Challenging Quadruped Locomotion |
提出分层强化学习框架以解决四足机器人在复杂地形中的行走问题 |
quadruped locomotion reinforcement learning |
|
|
| 5 |
Scaffolding Dexterous Manipulation with Vision-Language Models |
提出视觉语言模型辅助灵巧操控以解决训练难题 |
manipulation dexterous hand dexterous manipulation |
|
|
| 6 |
The MOTIF Hand: A Robotic Hand for Multimodal Observations with Thermal, Inertial, and Force Sensors |
提出MOTIF手以解决多模态传感器集成不足问题 |
manipulation dexterous manipulation multimodal |
|
|
| 7 |
Ark: An Open-source Python-based Framework for Robot Learning |
提出ARK框架以解决机器人学习软件瓶颈问题 |
humanoid humanoid robot manipulation |
|
|
| 8 |
FrankenBot: Brain-Morphic Modular Orchestration for Robotic Manipulation with Vision-Language Models |
提出FrankenBot以解决机器人操作系统功能整合问题 |
manipulation scene understanding multimodal |
|
|
| 9 |
Evolutionary Gait Reconfiguration in Damaged Legged Robots |
提出一种快速恢复腿部损伤的多足机器人步态重配置方法 |
legged robot locomotion |
|
|
| 10 |
Robust Embodied Self-Identification of Morphology in Damaged Multi-Legged Robots |
提出自我建模算法以解决多足机器人损伤识别问题 |
legged robot |
|
|
| 11 |
T-Rex: Task-Adaptive Spatial Representation Extraction for Robotic Manipulation with Vision-Language Models |
提出T-Rex框架以解决机器人操作中的空间表示提取问题 |
manipulation |
|
|
| 12 |
Robotic Perception with a Large Tactile-Vision-Language Model for Physical Property Inference |
提出跨模态感知框架以解决物理属性推断问题 |
manipulation multimodal |
|
|
| 13 |
Robust Robotic Exploration and Mapping Using Generative Occupancy Map Synthesis |
提出SceneSense以解决机器人探索与映射中的不确定性问题 |
quadruped traversability |
|
|