cs.GR(2025-08-07)

📊 共 6 篇论文

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支柱三:空间感知与语义 (Perception & Semantics) (5) 支柱八:物理动画 (Physics-based Animation) (1)

🔬 支柱三:空间感知与语义 (Perception & Semantics) (5 篇)

#题目一句话要点标签🔗
1 A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding 综述性研究:语言嵌入驱动的3D高斯溅射场景理解框架与应用 3D gaussian splatting gaussian splatting splatting
2 Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting 提出Perceive-Sample-Compress框架,实现大规模场景下实时3D高斯溅射 3D gaussian splatting 3DGS gaussian splatting
3 Refining Gaussian Splatting: A Volumetric Densification Approach 提出基于体积惯性矩的3D高斯点云优化方法,提升新视角合成质量 3D gaussian splatting 3DGS gaussian splatting
4 Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction 提出基于拉普拉斯分析的动态高斯溅射方法,用于高质量4D重建。 3D gaussian splatting 3DGS gaussian splatting
5 Point cloud segmentation for 3D Clothed Human Layering 提出一种用于3D服装人体分层的点云分割方法,解决服装建模中语义信息缺失问题。 scene understanding

🔬 支柱八:物理动画 (Physics-based Animation) (1 篇)

#题目一句话要点标签🔗
6 RAP: Real-time Audio-driven Portrait Animation with Video Diffusion Transformer RAP:基于视频扩散Transformer的实时音频驱动人像动画 spatiotemporal

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