cs.GR(2025-05-08)
📊 共 3 篇论文 | 🔗 1 篇有代码
🎯 兴趣领域导航
支柱四:生成式动作 (Generative Motion) (1)
支柱二:RL算法与架构 (RL & Architecture) (1 🔗1)
支柱三:空间感知与语义 (Perception & Semantics) (1)
🔬 支柱四:生成式动作 (Generative Motion) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 1 | Improving Global Motion Estimation in Sparse IMU-based Motion Capture with Physics | 通过物理优化方案提升稀疏IMU运动捕捉的全局运动估计 | physically plausible IMU-based motion |
🔬 支柱二:RL算法与架构 (RL & Architecture) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 2 | Physics-Based Motion Imitation with Adversarial Differential Discriminators | 提出对抗性微分鉴别器以解决多目标优化问题 | reinforcement learning simulated character physically simulated character | ✅ |
🔬 支柱三:空间感知与语义 (Perception & Semantics) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 3 | Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields | 提出一种方法以优化动态场景的深度重建问题 | 3D gaussian splatting gaussian splatting splatting |