| 1 |
Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors |
提出基于多模态先验的零样本人-物交互合成框架,解决数据稀缺问题。 |
open-vocabulary open vocabulary physically plausible |
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| 2 |
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis |
CoMapGS:基于共视地图的高斯溅射,解决稀疏视角下的新视角合成问题 |
3DGS gaussian splatting splatting |
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| 3 |
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting |
提出HoGS:通过齐次高斯溅射统一近距离和远距离物体重建 |
3D gaussian splatting 3DGS gaussian splatting |
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| 4 |
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities |
提出MultimodalStudio,用于多模态神经渲染的异构传感器数据集与框架 |
NeRF neural radiance field multimodal |
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| 5 |
A Survey on Event-driven 3D Reconstruction: Development under Different Categories |
综述事件驱动的3D重建方法以应对动态场景挑战 |
3D gaussian splatting gaussian splatting splatting |
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| 6 |
Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields |
ThinShell-SfT:利用神经形变场进行精细单目非刚性3D表面追踪 |
3D gaussian splatting gaussian splatting splatting |
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