Glance Forcing: Making Bidirectional Diffusion Autoregressive at a Glance
作者: Zhuobai Dong, Junchao Yi, Hu Jian Guo, Linjie Li, Rui Zhao, Alex Jinpeng Wang
分类: cs.CV
发布日期: 2026-10-14
💡 一句话要点
提出Glance Forcing以解决双向扩散模型的高成本问题
🎯 匹配领域: 支柱二:RL算法与架构 (RL & Architecture) 支柱九:具身大模型 (Embodied Foundation Models)
关键词: 自回归生成 双向扩散模型 蒸馏训练 视频合成 高效算法
📋 核心要点
- 现有方法在将双向扩散模型转化为因果模型时,需耗费大量计算资源和存储,效率低下。
- 本文提出Glance Forcing,通过将去噪轨迹解耦为慢速和快速两个专家,优化了蒸馏过程。
- 实验结果显示,Glance Forcing在VBench Total评分上从84.04提升至84.22,且大幅降低了计算成本。
📝 摘要(中文)
自回归生成是实时因果视频合成的基础,然而现有的双向扩散模型转化为因果模型的过程成本极高,需耗费数万GPU小时和大量存储。本文提出Glance Forcing,一个轻量级蒸馏框架,通过将去噪轨迹解耦为慢速和快速两个专家,显著提高了效率。实验表明,使用单个PF-ODE轨迹,Glance Forcing在多个指标上超越了现有最优基线,同时将轨迹收集成本降低至约一小时A100-GPU的水平。
🔬 方法详解
问题定义:现有的双向扩散模型在转化为因果自回归模型时,依赖于高成本的PF-ODE轨迹,导致效率低下和资源浪费。
核心思路:本文通过引入Glance Forcing框架,将去噪轨迹分为慢速和快速两个专家,分别针对不同的优化目标进行训练,从而提高蒸馏效率。
技术框架:该框架包括两个主要模块:慢速专家和快速专家。慢速专家负责处理高噪声的语义布局和运动,而快速专家则专注于低噪声的细节纹理。整个过程保持预训练教师模型不变。
关键创新:Glance Forcing的创新在于将去噪轨迹解耦为两个互补的专家,解决了单一模型无法同时适应不同轨迹几何形状的问题,显著提升了生成质量。
关键设计:在损失函数设计上,慢速和快速专家各自采用了特定的阶段性目标,确保了在不同噪声水平下的优化效果,同时使用单个PF-ODE轨迹进行训练,极大降低了计算成本。
🖼️ 关键图片
📊 实验亮点
实验结果显示,Glance Forcing在VBench Total评分上从84.04提升至84.22,超越了现有最优基线。同时,轨迹收集成本从数千GPU小时降低至约一小时A100-GPU,动态度、VisionReward和指令跟随等指标也有显著提升。
🎯 应用场景
该研究的潜在应用领域包括实时视频合成、虚拟现实和增强现实等场景,能够为这些领域提供更高效的生成模型,提升用户体验。未来,Glance Forcing可能在多模态生成和智能内容创作中发挥重要作用。
📄 摘要(原文)
Autoregressive generation underlies real-time, causal video synthesis and is the backbone of video world models. Today's dominant approach distills a bidirectional diffusion model into a causal few-step student, but existing pipelines make this conversion prohibitively expensive, requiring offline Probability Flow ODE} (PF-ODE) trajectories that cost tens of thousands of GPU-hours and terabytes of storage. We show it can be made dramatically more efficient. Pushing this efficiency to its extreme, we reduce trajectory supervision to a single sample, the strictest setting possible, and find that it causes severe quality collapse. We trace this to the teacher's trajectory geometry: the high-noise regime, governing semantic layout and motion, and the low-noise regime, governing fine texture exhibit fundamentally different curvature and optimization behavior, so a single monolithic student cannot jointly fit both, causing severe representation interference. Motivated by this, we propose Glance Forcing, a lightweight distillation framework that decouples the denoising trajectory into two complementary slow and fast experts, each guided by a tailored, stage-specific objective, while keeping the pretrained teacher entirely frozen. This decoupling further reveals a general mechanism underlying few-step distillation: PF-ODE distillation mainly straightens the few-step trajectory geometry, while the subsequent distribution-matching stage independently governs distributional quality. Using only one PF-ODE trajectory, Glance Forcing already surpasses the fully-trained state-of-the-art baseline, raising the VBench Total score from 84.04 to 84.22 while cutting trajectory-collection cost from thousands of GPU-hours to about one A100-GPU-hour, with markedly larger gains in dynamic degree, VisionReward, and instruction-following, and consistent preference from human raters over strong baselines.