| 23 |
GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis |
提出GrainGS以解决动态场景重建中的运动建模与结构稳定性问题 |
3D gaussian splatting gaussian splatting splatting |
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| 24 |
DAPM: UAV Monocular Depth Estimation from Any Height, Pitch, Roll and FOV |
提出DAPM以解决无人机单目深度估计在多变视角下的问题 |
depth estimation monocular depth 3D reconstruction |
✅ |
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| 25 |
DINOde: Continuous Vision-Text Alignment for Open-Vocabulary Semantic Segmentation |
提出DINOde以解决开放词汇语义分割中的文本对齐问题 |
open-vocabulary open vocabulary |
✅ |
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| 26 |
WAT3R: Feedforward Underwater 3D Reconstruction |
提出WAT3R以解决水下3D重建中的光衰减与反向散射问题 |
depth estimation monocular depth 3D reconstruction |
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| 27 |
SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization |
提出SubSplat以解决高分辨率像素对齐3D图像合成问题 |
3DGS gaussian splatting splatting |
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| 28 |
Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window |
提出FutureSurf以解决动态表面重建的未来几何问题 |
3DGS scene reconstruction |
✅ |
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| 29 |
Scene Parameter Saliency via Differentiable Light Transport |
提出可微光传输的场景参数显著性方法以提升模型可解释性 |
scene understanding |
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| 30 |
GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis |
提出GrainGS以解决动态场景重建中的运动建模与结构稳定性问题 |
3D gaussian splatting gaussian splatting splatting |
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| 31 |
Hash-QNeRF: Multiresolution Hash Encoding for Quantum Neural Radiance Fields |
提出Hash-QNeRF以解决NeRF在高保真渲染中的计算效率问题 |
NeRF neural radiance field |
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