| 14 |
LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting |
LightHarmony3D:在3D高斯溅射中实现光照和阴影协调的对象插入 |
3D gaussian splatting 3DGS gaussian splatting |
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| 15 |
AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting |
提出AA-Splat,解决FF-3DGS在新视角合成中因采样率变化导致的渲染伪影问题 |
3D gaussian splatting 3DGS gaussian splatting |
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| 16 |
Hierarchical Visual Relocalization with Nearest View Synthesis from Feature Gaussian Splatting |
提出SplatHLoc,利用特征高斯溅射进行分层视觉重定位,提升鲁棒性。 |
gaussian splatting splatting feature matching |
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| 17 |
MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting |
MotionScale:通过可扩展的4D高斯溅射重建动态场景的外观、几何和运动 |
gaussian splatting splatting |
✅ |
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| 18 |
ConInfer: Context-Aware Inference for Training-Free Open-Vocabulary Remote Sensing Segmentation |
提出ConInfer,通过上下文感知推理解决遥感图像的免训练开放词汇分割问题。 |
open-vocabulary open vocabulary |
✅ |
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| 19 |
StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Vision |
提出StereoVGGT,一种免训练的立体视觉几何Transformer,显著提升立体匹配性能。 |
depth estimation monocular depth VGGT |
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| 20 |
Hallucination-aware intermediate representation edit in large vision-language models |
提出幻觉感知中间表示编辑框架,有效消除大型视觉语言模型中的幻觉问题。 |
scene understanding multimodal |
✅ |
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| 21 |
GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis |
提出GRVS:一种通用且循环的单目动态视角合成方法 |
gaussian splatting splatting |
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| 22 |
Extend3D: Town-Scale 3D Generation |
Extend3D:提出一种基于单张图像的城市级3D场景生成无训练流程。 |
monocular depth |
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| 23 |
M2H-MX: Multi-Task Dense Visual Perception for Real-Time Monocular Spatial Understanding |
M2H-MX:用于实时单目空间理解的多任务密集视觉感知模型 |
semantic map |
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