| 1 |
IE-SRGS: An Internal-External Knowledge Fusion Framework for High-Fidelity 3D Gaussian Splatting Super-Resolution |
提出IE-SRGS框架,融合内外知识提升3D高斯溅射超分辨率重建质量 |
depth estimation 3D gaussian splatting 3DGS |
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| 2 |
Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting? |
提出GSPure框架,针对3D高斯溅射的水印进行有效去除,同时保持场景完整性。 |
3D gaussian splatting 3DGS gaussian splatting |
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| 3 |
RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks |
提出RemedyGS框架,防御针对3D高斯溅射的计算成本攻击 |
3D gaussian splatting 3DGS gaussian splatting |
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| 4 |
MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory |
提出MG-Nav以解决零-shot视觉导航中的规划与控制问题 |
localization navigation VGGT |
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| 5 |
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction |
Splat-SAP:面向以人为中心的稀疏场景,提出基于尺度感知点图重建的前馈高斯溅射方法 |
stereo matching gaussian splatting |
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| 6 |
RoadSceneBench: A Lightweight Benchmark for Mid-Level Road Scene Understanding |
RoadSceneBench:轻量级道路场景理解基准,提升视觉推理能力。 |
scene understanding |
✅ |
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| 7 |
DocVAL: Validated Chain-of-Thought Distillation for Grounded Document VQA |
提出DocVAL:一种经验证的思维链蒸馏框架,用于提升文档VQA的空间推理能力。 |
localization geometric consistency |
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| 8 |
Gaussians on Fire: High-Frequency Reconstruction of Flames |
提出基于高斯分布的时空表示方法,用于从有限视角重建火焰高频动态。 |
monocular depth optical flow |
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| 9 |
Emergent Extreme-View Geometry in 3D Foundation Models |
揭示3D基础模型涌现的极端视角几何能力,并提出轻量级对齐方案。 |
pose estimation |
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| 10 |
GazeTrack: High-Precision Eye Tracking Based on Regularization and Spatial Computing |
GazeTrack:基于正则化和空间计算的高精度眼动追踪 |
localization |
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| 11 |
Text Condition Embedded Regression Network for Automated Dental Abutment Design |
提出TCEAD框架,通过文本引导的回归网络实现自动化牙种植体基台设计。 |
localization |
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| 12 |
MoLT: Mixture of Layer-Wise Tokens for Efficient Audio-Visual Learning |
提出MoLT,通过混合层级Token实现高效的音视频学习。 |
localization |
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| 13 |
Fin3R: Fine-tuning Feed-forward 3D Reconstruction Models via Monocular Knowledge Distillation |
Fin3R:通过单目知识蒸馏微调前馈3D重建模型,提升几何精度。 |
VGGT |
✅ |
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| 14 |
Prompt-based Consistent Video Colorization |
提出基于提示词的视频一致性着色方法,解决时序闪烁和人工干预问题。 |
optical flow |
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| 15 |
BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch |
BrepGPT:基于Voronoi Half-Patch的单阶段自回归B-rep生成框架 |
point cloud |
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