cs.AI(2023-10-02)
📊 共 14 篇论文 | 🔗 2 篇有代码
🎯 兴趣领域导航
支柱二:RL算法与架构 (RL & Architecture) (7)
支柱九:具身大模型 (Embodied Foundation Models) (4 🔗1)
支柱一:机器人控制 (Robot Control) (1)
支柱三:空间感知与语义 (Perception & Semantics) (1)
支柱八:物理动画 (Physics-based Animation) (1 🔗1)
🔬 支柱二:RL算法与架构 (RL & Architecture) (7 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 1 | Using Reinforcement Learning to Optimize Responses in Care Processes: A Case Study on Aggression Incidents | 利用强化学习优化护理过程中的应对策略 | reinforcement learning | ||
| 2 | All by Myself: Learning Individualized Competitive Behaviour with a Contrastive Reinforcement Learning optimization | 提出个性化竞争行为学习模型以应对对抗性游戏挑战 | reinforcement learning | ||
| 3 | KGEx: Explaining Knowledge Graph Embeddings via Subgraph Sampling and Knowledge Distillation | 提出KGEx以解决知识图谱嵌入可解释性问题 | distillation | ||
| 4 | Towards Fixing Clever-Hans Predictors with Counterfactual Knowledge Distillation | 提出反事实知识蒸馏以解决深度学习模型的混淆因素问题 | distillation | ||
| 5 | Iterative Option Discovery for Planning, by Planning | 提出选项迭代方法以解决复杂规划问题 | reinforcement learning policy learning | ||
| 6 | Algebras of actions in an agent's representations of the world | 提出一种框架以提取代理人世界观中的变换代数 | reinforcement learning representation learning | ||
| 7 | Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learning | 提出去中心化的终身多智能体路径规划方法以解决MAPF问题 | reinforcement learning reward shaping |
🔬 支柱九:具身大模型 (Embodied Foundation Models) (4 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 8 | L2MAC: Large Language Model Automatic Computer for Extensive Code Generation | 提出L2MAC以解决长输出生成问题 | large language model | ||
| 9 | Large Language Model-Powered Smart Contract Vulnerability Detection: New Perspectives | 提出GPTLens以解决智能合约漏洞检测中的假阳性问题 | large language model | ✅ | |
| 10 | "I see models being a whole other thing": An Empirical Study of Pre-Trained Model Naming Conventions and A Tool for Enhancing Naming Consistency | 提出DARA工具以解决预训练模型命名不一致问题 | foundation model | ||
| 11 | VAL: Interactive Task Learning with GPT Dialog Parsing | 提出VAL系统以解决交互式任务学习中的语言解析问题 | large language model |
🔬 支柱一:机器人控制 (Robot Control) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 12 | Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation | 提出递归思考框架以应对语言模型中的欺骗信息问题 | manipulation large language model |
🔬 支柱三:空间感知与语义 (Perception & Semantics) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 13 | Grasping AI: experiential exercises for designers | 提出九项AI练习以提升设计师对AI交互设计的理解 | affordance |
🔬 支柱八:物理动画 (Physics-based Animation) (1 篇)
| # | 题目 | 一句话要点 | 标签 | 🔗 | ⭐ |
|---|---|---|---|---|---|
| 14 | uSee: Unified Speech Enhancement and Editing with Conditional Diffusion Models | 提出uSee模型以实现统一的语音增强与编辑 | PULSE | ✅ |